#pragma once

#include "precomp.h"

class Sprite_Container
{
public:
	Sprite_Container();
	~Sprite_Container();
	void Load(CL_GraphicContext &gc, CL_ResourceManager &resources);
	CL_Sprite* GetSprite(CL_String name);
private:
	std::map<std::string, CL_Sprite> sprites;
};

extern Sprite_Container sprite_container;
